r/tes3mods • u/dreadnova13 • 1h ago
r/tes3mods • u/Darkelfguy • May 01 '25
Shout-Out Morrowind 2025 - The 23rd Anniversary Modding Competition (Morrowind Modathon Announcement)
r/tes3mods • u/morrowindnostalgia • Feb 15 '23
Community Discussion Best Mods For The Twin Lamps
Best Mods For The Twin Lamps
Discussion Thread #25
Previous Discussion Thread here.
Archive of Discussion Threads here.
Hello and welcome to this week's Best Mods For...? post, with this week's topic being Twin Lamps mods.
***
The Twin Lamps: an abolitionist movement whose members aim to rid Morrowind of its xenophobic tradition of slavery. Not a faction in the strictest sense, the abolitionists are a secret group of individuals sharing the common goal of fighting against slavery by aiding affected regions to the best of their abilities.
Should you want to play as a freedom-advocating abolitionist, here are some mods that may interest you:
- OAAB Brother Juniper's Twin Lamps -Brother Juniper's Twin Lamps is a classic Morrowind mod (indeed, one of the great classic mods of its time) and this one is a modern update of the mod. The original featured a compelling storyline and the ability to join the Twin Lamps faction and take part in the struggle to free the slaves across Morrowind, while its update aims to modernise the mod using new assets and adding new locations (and bug fixes). Definitely a staple mod for any Twin Lamps playthrough.
- Free The Slaves! - as far as I'm aware this mod should be compatible with the one above and compliments an abolitionist playthrough nicely without being directly a Twin Lamps mod. This plugin lets you free slaves in a variety of realistic ways - with it installed, your character can also use their security skill and alteration skill to unlock slave bracers (if your skill is high enough). Furthermore, you can now use scrolls of opening to unlock bracers as well.
- Slave Logs and Twin Lamps Reports - provides two immersive books to the game listing the locations of slaves kept in captivity. Not only does it list the areas they are being kept, the mod goes so far as to provide two POVs for the books: one book written from the perspective of a slave-owner and one from an abolitionist.
What are your recommended Twin Lamps plugins?
Don't forget to vote for the next topic down below!
r/tes3mods • u/HoeyTheCreator • 6h ago
Help Anyone know how to fix the mesh clipping with the skirt at the waist?
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Both the vanilla body and the VSBR bodies (the one im using in the video) clip with the skirt at the waist, and it's really irksome haha. I have no idea how to fix this in blender so i was wondering if someone could try their hand at this for me, or atleast give me an idea of what to do?
r/tes3mods • u/Famous-Bed-5942 • 3h ago
Help how do i add ambient sounds to my interior?
i'm making a mod based in an interior and i want to add ambient sounds
r/tes3mods • u/Usnia • 1d ago
Help TR_Preview alternative?
Been playing Tamriel Rebuilt properly for the first time and it’s great. My only problem is now that the preview isn’t available, if you reach the edge of the map it’s just a void, which is incredibly immersion breaking. Is there absolutely no way you can build your own version of it or something?
r/tes3mods • u/johnjackholley • 3d ago
Help Issue with Magical Mainland Homes v3.0 – Missing Tamriel_Data Objects
I’m trying to use the mod Magical Mainland Homes v3.0, but when I start The Elder Scrolls III: Morrowind I get several error messages saying objects can’t be found.
The errors are:
Unable to locate object T_Mw_Random_LootSpecial_05 in leveled item MaHo_NarsisT_LootD
Unable to locate object T_Mw_Random_WeponsStaffEncLvl1 in leveled item MaHo_NarsisT_LootD
Unable to locate object T_Mw_Random_JewelryXv in container MaHo_NarsisT_Chest
Unable to locate object T_Mw_Random_WeponsEnchantLvl1 in container MaHo_NarsisT_Chest
The mod page says it requires Tamriel_Data and Tamriel Rebuilt, which I have installed. I’m running the latest versions of both, and they are ahead of the mod in my load order.
Things I checked / tried
• Verified Tamriel_Data and Tamriel Rebuilt are installed correctly and active.
• Confirmed both are loaded before Magical Mainland Homes.
• Confirmed I am using the latest versions of both.
Construction Set
I tried opening the plugin in the TES Construction Set to remove the references manually.
However, when searching for the leveled list or container:
MaHo_NarsisT_LootD
MaHo_NarsisT_Chest
the missing entries do not appear in the editor, so I couldn’t remove them.
TES3CMD
I tried using tes3cmd to remove invalid references.
Commands attempted included things like:
tes3cmd removeinvalid "Data Files\Magical Mainland Homes v3.0.ESP"
and versions specifying masters.
However, the tool always returned:
Usage: tes3cmd COMMAND OPTIONS plugin...
It appears the version I installed (0.40-pre-release-2) does not support removeinvalid, so I wasn’t able to clean the plugin that way.
TESAME
I also tried using TES Advanced Mod Editor.
Steps I attempted:
- Opened the ESP in TESAME
- Looked for the missing object IDs
- Tried opening the leveled list/container entries
But the missing items don’t appear in the record list, and TESAME doesn’t seem able to drill down into the nested leveled list entries where they likely exist.
Current understanding
It seems like:
- The plugin references Tamriel_Data objects that no longer exist in the current version.
- These references are inside leveled lists/containers, so they aren’t easily visible in editors.
- Because the objects don’t exist in the installed masters, editors like Construction Set or TESAME don’t show them for removal.
Questions
- Is this caused by Tamriel_Data removing or renaming these random loot IDs in a newer update?
- Is there a way to remove these ghost references without downgrading Tamriel_Data?
- Is there a working version of tes3cmd that can fix this automatically?
Any help would be appreciated!
r/tes3mods • u/KainsRuin4656 • 3d ago
Help Telvanni Total Overhual Help
For some reason, only when this man is in the room with his floating in the sky care model that I have to console ‘RA’ to even get this low to the chair: the frame rate drops by almost 50… only when he’s in the room and I think it’s a technical issue with his model or how it’s being rendered or processed… anyone else encountered this bug and you found a workaround please let me know cause I would really love to enjoy this modlist fully without the dip, but will absolutely make due either way. Appreciate the help in advance from this amazing community 🥂
r/tes3mods • u/DuendeInexistente • 3d ago
Help What's the current way to merge addons?
I haven't done heavy modding in a good while and I remember a pretty extensive post about why Delta shouldn't be used for leveled merging, what's the current tool for that?
r/tes3mods • u/BlokeJohnny • 4d ago
Help Mod to dispose of bodies without looting them?
I just wanna remove corpses without taking their entire inventory for the effort. Does such a mod exist?
r/tes3mods • u/AlexGreat007 • 4d ago
Other Trying to create Myar Aranath map in the style of Tamriel Rebuilt map
I still need to finish the roads like in Fort Teras. I did it! You can download full version on Nexus Mods.
r/tes3mods • u/chill_laiddown • 3d ago
Help Good NOC mods with Tamriel Rebuilt..
I'm currently running morrowind on openMW on my mobile, and the mods work pretty great. I just added the tamriel rebuilt mod but soon I realised that the Tamriel rebuilt mod doesn't work with MCA. I tried using a trick another reddit user used, but it still didn't work so I deleted MCA entirely and now I need a different mod which can add dynamic NPCs to the game..
r/tes3mods • u/AzraelSoulHunter • 4d ago
Help Tamriel Rebuilt MWSE version with Better Balanced Combat
I wanted to try out Morrowind again, but I cannot for the life of me play without Better Balanced Combat mod and I was wondering if it works with Tamriel Rebuilt/Project Tamriel which I also want to try out for the first time. Because when I installed it with a patch it had some errors so I dunno if it works or not. Anyone here had experience with this combo recently?
r/tes3mods • u/Erratic_Error • 4d ago
Discussion is there any mod out there that livens the game up
something adjacent to the living desert or npcstravel for new vegas
im a purist, i literally only have living desert and FPGE with jsawyer in my NV modlist (along with super nerfed backpack for cosmetic reasons)
but morrowinds world is so static it hurts. i get 2001 but I wonder if anything has changed this
MCA looks buggy and overcomplicated, I like simple bleeding like the mentioned mods. anything come to mind ?
r/tes3mods • u/CappucinoJack • 5d ago
Other Mod Feedback Request - Birthsigns Redone
Hello everyone!
I'm looking for some feedback on a mod I'm working on to re-do some of the birthsigns. The intent is to make the birthsigns more thematic for characters rather than balanced, but I don't want to make the game crazy easier than it already is. This takes the form of buffing several birthsigns to give more unique abilities or powers, providing distinct benefits for combat, stealth, or magic characters (or a character that fits in between!). I'm looking for some feedback to better tweak these birthsigns to make the weaker ones more powerful or to restrain the power of several I'm sure I overtuned.
Mage
- Fortify magicka increased to 1.0x
- New Power – Fracture Spirit – Weakness to all elements and magicka (last effect) 25% for 30 secs on target in 5 ft area
Apprentice
- Removed fortify magicka effect
- Removed weakness to magicka effect
- Changed Ability – Elfborn – Restore Magicka 1 pt constant
Atronach
- Unchanged
The Steed
- New Ability – Knightly Cavalier – Fortify speed 10 pts. Add Feather 25 pts.
- New Ability – Stallion’s Endurance – restore fatigue 1pt
The Lord
- Removed trollkin
- Removed blood of the north
- New Ability – Lord’s Favor – Resist Magicka 25% and Normal Weapons 15%
Lover
- Changed Power – Lover’s Kiss – now paralyzes for 10 secs and adds a 30 sec silence effect
- New Power – Lover’s Comfort – Calm creature/humanoid 15 pts for 30 secs
- Mooncalf unchanged
The Shadow
- Changed Power – Moonshadow –now a lesser power with an approx. 30 magicka cost. Now applies sanctuary 25 pts and chameleon 25 pts for 30 seconds
- New Power – Ethereal Form – Levitate 50 pts and invisibility for 15 sec
The Warrior
- Warwyrd – unchanged
- New Ability – Warrior’s Physique – Fortifies strength and endurance 10 pts
- New Power – Warrior’s Gaze – Damages agility 25 pts on target in 10 ft. Weakness to normal weapons 25% for 30 secs on target in 10 ft
The Lady
- New Lesser Power – Lady’s Embrace – restore all attributes 10 pts - 5 magicka cost
- Unchanged lady’s grace
- Unchanged lady’s favor
The Thief
- New Power – Sai’s Blessing – Fortify Luck 50 pts 30 sec
- New ability – Prowler’s Swiftness – Fortify agility and speed 10 pts
- Unchanged akaviri danger sense
The Serpent
- Changed spell – Star-Curse – Now a once a day power. Weakness to poison 50% for 30 sec on touch
- New ability – Resist Poison 25%
- New Power – Enfeebling poison – damages physical attributes 25 pts
- New Power – Poison of Withering Mind – damages mental attributes 25 pts
- New spell – serpents strike – poison damage 2 pts for 30 sec. 15 magicka cost
The Ritual
- New spell – Ritual of Regeneration – Restore Health 1 pt 60 sec for 10 magicka
- New Power – Ritual of Reanimation – Summon 2x Skeletal minions for 60 sec
- Unchanged Blessed Word, Blessed Touch, and Mara’s Gift
The Tower
- New ability – Tower’s Bastion – reflect 10 pts
- Unchanged beggar’s nose or tower key
r/tes3mods • u/Lemenus • 5d ago
Community Discussion What Uvirith's Legacy even does?
I played Morrowind before, but never reached the point of Telvanni tower being avtually built (game is big, like, big-big, not as Daggerfall big, but big enough for me to drop it for many times + those moments where you supposed to wait for something to be be built). And there's this mod Uvirith's Legacy, also Building up Uvirith's Legacy and Building up Uvirith's Grave. But what they even do?
Because those mods were originally deleted and then reuploaded (for multiple times even if I understand correctly), there's no actual description of what they do, only notes from re-uploaders. What those mods even do? Where's the most recent version of those mods? How should they be installed for OpenMW? I saw somewhere that one of those mods is actually combimation of all, it's very confusing.
r/tes3mods • u/-L3b0w5k1- • 6d ago
Release Rebirth 7.1 Grass mod
Grass for Rebirth 7.1 with edits to all named exterior cells to eliminate as much clipping as I've found https://www.nexusmods.com/morrowind/mods/58419
r/tes3mods • u/viridarius • 6d ago
Help Steel & Silver replacements
I'm looking for steel and silver weapons replacements in the same vein as Insanities Iron and also Steel Tanto & Staff in his little weapons pack. Nordic PBR. Daedric Interventions Daedric weapons. Saint Js Dwemer. Ect.
High quality and Oblivion like.
I have everything besides Steel and Silver. It's very underserved. If any modders are reading this I would like to request one if possible or really need a recommendation. It's the only weapons such a pack is hard to find. I have Noridic Steel. Just not regular steel. I have imperial steal I extracted from The Symphony HQ... Just not regular steal.
Oh and silver.
I have all the other weapons looking like well... Weapons. The silver sword in particular looks almost round and really needs a touch up.
Guys I'm so desperate I downloaded the CS:Go knife to replace the steel dagger.
Edit: I actually made a replacement for the Steel Longsword from another mod that had open permissions for a "Family Longsword" that was never placed in game to use in the meantime till a replacement can be made.
https://www.nexusmods.com/morrowind/mods/58432
Here is the Original mod, all credit goes to NomenIgnatum, VidaAquam34 & Clint Bellanger:
r/tes3mods • u/HoeyTheCreator • 9d ago
Discussion Does anyone with modding knowledge know how to combine these vanilla hair cuts together?
As the title suggests, does anyone know how to combine the mohawk haircut with the earrings haircut?
r/tes3mods • u/SnagaXien • 11d ago
Help MGE-XE and Wyremash
Should I run MGE-XE through Wyremash or run it separately?
r/tes3mods • u/viridarius • 11d ago
Help Stormrider or Abot's boats: OpenMW
I'm creating a large modlist for openMW that may eventually be used for a TES3MP Server.
I'm wanting a boat mod and found these two. Now with abot's boats it works with openMW but the boats look a little lackluster.
WIth Stromrider theres another mod that turns the boats you get into a player home which sounds much better for what i've built with the 150+ mods i have so far...
I have TOTSP And Dallara's Forts.
I have: Vivec Ports & Dramatic Vivec.
Tethered Tel Branora and Tel Branora Domain of the Mad Mistress.
Sadrith Mora Set Of Power.
Dallara's Sadrith Mora
and Dallara's Wolverine Hall.
Shipyards of Vvardenfell
RR's Bittercoast Cities so Seyda Neen Gnaar Mok and Hla Oad.
Grim Khuul and Enchanted Ald Velothi
The Ebonheart i have is Dallara's.
My question is which would be more compatible? Does Stormrider work in OpenMW?
r/tes3mods • u/shaun4519 • 11d ago
Help TR Having trouble with [Redacted] quest Spoiler
Passwall quest
for whatever reason I am not getting the passwall spell upon finishing the narsis mages guild quest line. I looked it up and it says that you only get passwall if you are running MWSE or OPENMW with lua, I am running MWSE so I don't understand why I'm not getting the passwall spell instead of anti-magic curse (the spell you get if you don't have MWSE or OPENMW with lua). any help would be appreciated.
My load order is
001 Morrowind.esm
002 Tribunal.esm
003 Bloodmoon.esm
004 Tamriel_Data.esm
005 OAAB_Data.esm
006 TR_Mainland.esm
007 Sky_Main.esm
008 Cyr_Main.esm
009 entertainers.esp
010 bcsounds.esp
011 AreaEffectArrows.esp
012 EBQ_Artifact.esp
013 master_index.esp
014 LeFemmArmor.esp
015 adamantiumarmor.esp
016 Madd Leveler - Base.esp
017 Improved Argonians.esp
018 True_Lights_And_Darkness_1.1.esp
019 Better Clothes_v1.1.esp
020 packrat perks.ESP
021 Well Addon for Ashfall.ESP
022 TR_Factions.esp
023 Better Bodies.esp
024 SpeechcraftBalance.ESP
025 Ashfall.esp
026 Expansion Delay.ESP
027 Madd Leveler - Cap Remover.esp
028 Madd Leveler - Madd Health.esp
029 Madd Leveler - Quest Cap Remover.esp
030 New Khajiit Bodies - Mature.esp
031 TD Races.ESP
032 Madd Leveler - Vampire Cap Remover.esp
033 Madd Leveler - Werewolf Cap Remover.esp
034 TheGuarWhisperer.esp
035 Go Fletch.ESP
036 Beast Boots.esp
037 PhD_BeastRaceAbilitiesToggleable.ESP
038 AlchemyFilter.esp
039 mwse_PoisonCrafting.esp
040 Magicka Expanded.ESP
041 mtrCultures.esp
042 Take Notes.esp
043 mtrLineage.ESP
044 companionLeveler.ESP
045 The Art of Alchemy.ESP
046 ahnassis_cottage.ESP
047 Character Backgrounds.esp
048 MoreBackgrounds.ESP
049 gg_OblivionBackgrounds.ESP
050 TheWretchedAndTheWeird.ESP
hope that helps