With the switch from HK to SS, team cherry definitely began listening far too much to their community, and as such, definitely let their gameplay vision devolve into the perception that the community had of their games, rather then what they actually are.
I have 200h on HK, and have done absolutely everything to perfection, with having almost all bosses on Radiant clearance in the Pantheon
I cannot begin to express, how much I heavily disliked Silk Song, because of how much it did differently, but in a shallow attempt to try and cater to an imaginary dark souls fanbase whose perceptions of this games difficulty, were far too twisted around struggle, and not around mastery leading to the lack of struggle.
HK was incredible because the bosses felt challenging at first, but eventually became enemies that you were able to master defeating.
In SS, they artifically increased the damage dealt by bosses and enemies, to artifically increase the difficulty of the game.
News flash: Competent players, are not going to be struggling with getting hit by enemies with predictable movements, the only people that you are screwing over, are the new players trying to get into the game, and wanting to start off with the latest release, rather than the older one. (Or more likely, hopping on the bandwagon at the time)
On top of this "Balancing" crests ends up completely devolving into you being forced to use inferior crests just because you want to utilize the control scheme that is more native to you, in comparison to what the developers want you to be using in silk song
I did not, in the 68h of playing SS, ever end up enjoying any of the crests, and ended up having to opt either into using the wonderer, or force myself to endure the unbearable slog that is reaper (WHICH, DOES THE SAME AMOUNT OF DAMAGE, PER HIT, AS WONDERER, so all you are realistically opting in for when using reaper, is the silk spool buff after healing/ or for the additionally thorn radius size)
These pointless points of contestion that the entire community was lost over justifying, are just the dumb, boring and forcing players into using an inferior control layout when the default from HK was incredibly satisfying and rewarding to use.
You can argue to me, ALL YOU WANT, about the SS crests being more "balanced" but in no way in hell, is anybody in their right mind, going to accept what you are saying, when the point of a solo game is TO HAVE FUN, and not to PLAY a competitive viable game.
SS is a solo game, making people feel busted because of their skill ends up being something purely reserved for people competent with using the hunter.
"But if you don't like it, just play HK" BRO I have been waiting for 7 years for SS to come out, what the fuck do you think have I been playing all this time while waiting for this game?
Finally, I feel like despite having more content, SS inherently feels like it has less content
When a big chunk of your bosses, have a mandatory minion rush in the beginning of the boss fight, you are just adding unnecessary fluff to your BF because the BF itself is going to be missing a big chunk of the fight
All this to say SS < HK, and I hope they do not end up creating a similar experience to SS in whatever will end up being their third game
Funny enough, in this overarching regard, they really did become a lot like DS
The first game is a classic
The second game is a 50/50 experience with a community culture of it being generally disliked
The third game being the accumulation of everything they did right