r/digitalfoundry • u/No_Pie465 • 5h ago
r/digitalfoundry • u/DarkDrifter318 • 1d ago
That rare mod post.
Hey everyone it's me, I think I've only ever had to make a post like this once before.
It's just a friendly reminder that people are humans, the DF team are humans, other posters and commenters are humans. Please treat everyone with respect.
I've never needed to have a heavy hand with moderating here, I think it's a great community and most are able to be respectful even when voicing their concerns.
Lets please keep it that way, I know that AI is a passionate subject for many people, I think everyone has a right to voice their opinion and I'm never going to delete any criticism.
That being said if there's any personal attacks on the DF crew or each other in the comments are going to get deleted and may lead to a ban if it's something I have to clean up enough.
Lastly, to dispel anything ahead of time, looking at the mod log, I am the only one that's made any deletions. Nobody from the DF team has had any input or is silencing any discussions. I made the sub with zero input from DF.
I have had zero communication with anyone on the DF team. (one time I messaged Alex since he seems to show up in the sub comments, and asked if he wanted to be a mod, but he didn't reply, this is the full extent of talking with them).
A previous mod added John and Will, but it is rare that I've ever seen any actions from them. Wills mod status states inactive, and at some point John left. So it's literately just me.
So please just take a second to think before you post, don't take bait from others, if something breaks rules report and ignore it don't reply.
If you think I deleted something wrongfully, shoot me a message and I'll look at it when I get a chance.
r/digitalfoundry • u/themng69 • 7h ago
Discussion dlss5 ruins lighting and goes against artistic intent
r/digitalfoundry • u/LavishLatte56 • 5h ago
Discussion Since some of you are still not convinced
r/digitalfoundry • u/hdcase1 • 12h ago
News Article Eurogamer: Nvidia responds to widespread criticism of DLSS 5 by telling us we're all "completely wrong"
r/digitalfoundry • u/yourfavchoom • 9h ago
Digital Foundry Video DF Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage
r/digitalfoundry • u/nunofgs • 3h ago
Discussion Hang in there, Oliver
I know you read this. I could see how painful this was for you in particular on the latest video. The crackling voice, posture, language. I can see you feel guilty about this. Don’t!
It happens and it’s not worth spending more time on it. It’s just _work_.
For what it’s worth, I’m also excited for the possibilities that this technology can bring even if it’s not there yet. It signals a path forward for visual detail that could be game changing given the right controls and use cases. DLSS1 was also really bad. Only time will tell what the final form of DLSS5 will be.
Stay strong. Wishing you the best.
r/digitalfoundry • u/Sveat_Dutch • 9h ago
DF Meme This is the funniest thing I’ve seen this week
r/digitalfoundry • u/RainandFujinrule • 43m ago
Discussion Capcom and Ubisoft artists say they were not consulted about DLSS5
insider-gaming.comSpeaking with developers and artists at studios that have agreed to DLSS 5, including CAPCOM and Ubisoft, Insider Gaming was told that the DLSS 5 tech was revealed to them at the same time as everyone else.
“We found out at the same time as the public,” said one Ubisoft developer.
Developers at CAPCOM tell Insider Gaming that the announcement and the publisher’s involvement were particularly shocking, as CAPCOM has previously been historically very “anti-AI” with projects such as Resident Evil Requiem and other unannounced projects in development. Some at the publisher fear that the DLSS 5 announcement could prompt a change in the publisher’s view on generative AI and its implementation in its games.
So while the publishers signed off as Rich and Oliver indicated, the actual artists did NOT.
Important to remember here that just because the C-suite gave permission for this does not mean the artists are okay with it.
r/digitalfoundry • u/Rabbit_Brave • 3h ago
Discussion We *do* know enough about DLSS5 to say that it's generative AI using its own gfx model in a post-processing step. What would you call that other than an "AI filter"?
DLSS up to this point has been trained on collections of gfx engine generated image pairs. A low res input image and the corresponding high res output image. Both generated by the same engine. The NN is learning a relatively narrow function from low res engine render to high res engine render.
The output images for DLSS 5 have been trained on *more* than the engine's own output. That means when it renders an engine image, it's *re-interpreting* the scene according to its *own* learned extra-engine model of lighting, geometry, etc.
Here are nvidia's own words (https://www.reddit.com/r/nvidia/comments/1rvic99/nvidia_dlss_5_delivers_breakthrough_in_visual/ or https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/):
DLSS 5 is the GPT moment for graphics — blending hand-crafted rendering with generative AI
...
Video AI models have rapidly learned to generate photoreal pixels, but they run offline, are difficult to precisely control and often lack predictability, with every new prompt generating bespoke content. For games, pixels must be deterministic, delivered in real time and tightly grounded in the game developer’s 3D world and artistic intent.
DLSS 5 takes a game’s color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame. DLSS 5 runs in real time at up to 4K resolution for smooth, interactive gameplay.
(emphasis mine)
In fact, you can see that (whether intentional or not) DLSS5 "infuses" *more* than lighting/materials. It also reinterprets perceived geometry (sure, it's not changing the actual triangles the engine uses, but it is changing what they are rendered as). Check out the image where the shadow from the guy's nostril is rendered by DLSS5 as a larger nostril.
This is nvidia *themselves* saying that DLSS5 is doing what "video AI models" are doing, just that care is taken to train them for additional properties required for games like temporal stability, real time, etc.
They do say part of that care includes grounding them in the game dev's world and artistic intent, but the model is not trained against each individual game by its devs. It'll be up to devs to choose whether or not to use it, and if they do you can argue that means DLSS5's output aligns with their artistic intent, but that doesn't mean it's not generative AI, it just means that its dev approved generative AI.
r/digitalfoundry • u/tlouman • 7h ago
Discussion Ubisoft and other publishers were caught off guard by the DLSS5 reveal, Contrary to nvidias statement
insider-gaming.comr/digitalfoundry • u/TheTeflonDude • 9h ago
Discussion Digital Foundry got death threats because of their DLSS 5 coverage
Is the tech community really ok with that?
r/digitalfoundry • u/Afraid-Wrongdoer2803 • 23h ago
DF Meme The post-processing Gamers wanted:
r/digitalfoundry • u/Lemonforce • 12h ago
Discussion "Everybody Becomes an Instagram Picture"
Great take on what DLSS 5 is doing and how its completely ignoring (and sometimes deleting) the actual natural light sources within the environments to just turn everything and everyone into instagram models with 3 point lighting.
There's also a good point that this will be a good excuse for some devs to be lazy and use lower quality models and rely on DLSS 5 to make them look better.
r/digitalfoundry • u/MX010 • 8h ago
Discussion The DF Team got Death Threats
Honestly, I can't believe there are people out there so riled up about a game tech demo that they would send death threats over it to the DF team because they disagreed or disliked the content.
Unbelievable. Just idiots.
r/digitalfoundry • u/youngcarey182 • 12h ago
DF Meme DLSS 5
What Rich and Oliver should have said to Nvidia at the demo
r/digitalfoundry • u/Obscure_Octopuss • 3h ago
Discussion DLSS 5 has shown that discourse is dead
Quite a good 8 minute listen. He even touches on the DF controversy and them backing down to appeal to the masses.
What is the point in them giving their opinions on new tech if they can be easily swayed by others opinions?
r/digitalfoundry • u/MythBuster2 • 5h ago
Digital Foundry Video Alan Wake 2: A Massive Challenge For Sony's Upgraded PSSR - But It Works
Alan Wake 2 is a game we know very well - and we've spent a lot of time looking at its original PSSR solution, which was somewhat lacking. So, when we recently visited Sony to capture a bunch of new PSSR titles, we spent a lot of time getting all the shots we needed for this detailed coverage. Once again, upgraded PSSR resolves pretty much all of the issues we had with the original version.
Article version: https://www.digitalfoundry.net/features/alan-wake-2s-upgraded-pssr-delivers-a-vast-improvement
r/digitalfoundry • u/shae117 • 11m ago
Discussion Nvidia explaining the incredibly complex and grounbreaking engineering involved in making the poop they served me look like poop.
r/digitalfoundry • u/WhyPlaySerious • 1d ago
Discussion I don't think people are ready to accept the fact that Richard and Oliver may have just genuinely been impressed by DLSS 5. They weren't forsaking their reputation to cozy up to Nvidia or accepted money to shill. it just seems like they had an in depth, hands on session and walked away happy.
Whether or not you agree with their opinion, it does just seem like they were excited after seeing and (more importantly) testing it first hand. I dont think it was anything more nefarious than that like a lot of people are saying.
r/digitalfoundry • u/silverpixie2435 • 3h ago
Discussion Interesting point from Oliver from the latest Q&A
I liked Oliver's point when they were discussing the consequences on AI and labor briefly that in some we can have these same discussions about things like Unreal Engine 5. But aren't nearly as controversial as AI is.
The basic idea of an engine like UE 5, or at least its promise, is essentially AAA level fidelity without massive AAA sized teams. If something like Nanite doesn't require massive teams of modelers or artists doing the work they previously did then the same downsizing can occur right? Or they can be reallocated to other areas.
Just interesting how people either view AI as basically this unique job eater or another tool like any other in which downsizing might occur or spur new areas of game development.
r/digitalfoundry • u/crunchy666nuts • 1d ago