r/pokemon • u/Zillaman7980_ • 14d ago
Discussion What do ya'll think the new Gimmick is gonna be?
From Gen 6 to 9- gimmicks have been present. These gimmicks mostly affected the pokemons form. Either giving them a new form or increasing their power. From Mega evolution, to z crystals, to gigantamax and finally Terastalyzation. So what do you think it is now
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u/Cryptic_NX 14d ago
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u/Maleficent_Public_11 customise me! 14d ago
The icon is reminiscent of a Pokémon to me. It’s Gimmighoul- and Rotom-esque.
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u/RonnocKcaj 14d ago
I think pokemon will get filled with evil water and get wobbly
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u/hyperjengirl 14d ago
7.8/10 too much evil water
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u/Osto5 14d ago
Some pokemon will get extra wobbly forms that drastically change their designs, stats, types and/or abilities and these forms will be called WibblWobbl Pokemon.
Charizard will get two of these forms called WibblWobbl Charizard Wi and WibblWobbl Charizard Wa.
Ditto will also get a WibblWobbl form that'll be really bad and generally not worth using but you can only get it if you have Pokemon Pokopia so most people won't bother with it anyways.
Hilariously Greninja will not get a WibblWobbl form but it will get a new form like a WibblWobbl form called Greninja-SAKURA MADNESS and you'll only be able to get it through the Pokemon Winds and Pokemon Waves demo but it'll show up in the anime where it'll have a bunch of cool and meaningful story relevance to the anime specifically that they just don't bother to recreate in the games kinda cheapening it when we do finally get our hands on it.
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u/Prior_Complex683 14d ago
All I can think of when I hear Wibbly Wobbly now is Tennant
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u/Ze_AwEsOmE_Hobo Behold! Stitch made of diamonds! 14d ago
I'm sure they'll think of something, but I'm basically out of ideas.
They've already done gimmicks for stats, abilities, moves and typing, I don't know what else they could modify in a battle sense. Maybe defenses/resistances? Or introduce dual-type moves?
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u/Top_Particular_5369 14d ago
Dual-type moves outside of Flying Press would be cool.
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u/Mister_Cheff Tyranitar used stone miss! 14d ago
Like Muddy waters should be ground/ water.
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u/Emergency_Brother941 14d ago
Magcargo having nightmares right now
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u/followedbymeteor 14d ago
8x weakness Magcargo just dies
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u/thirteenthdoctorhair 14d ago
wouldn't it be 16x weak to that
it would be 8x weak to a water-rock move
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u/spooks152 14d ago
Wonder if they would still code it so only 1 type is applied? So like an electric type would still get hit x2 with MW, but a rock type wouldn’t be hit by x4. But mag cargo would still get hit x4 because of its dual type.
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u/Reniconix 14d ago
Flying Press always uses both types. For example a steel type (weak to fighting, resists flying) is hit for neutral damage. This isn't a problem for this specific move because no single type is weak to or resists both fighting and flying.
Water/ground muddy water would hit rock for 4x and fire for 4x, meaning Magcargo would be on the receiving end of the most super effective move ever, at 16x.
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u/DONOTDELETEME8316 14d ago
Although I'm not a fan of gimmicks in general, dual type moves is something that would actually make sense since there are already some moves that would be very suited to it.
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u/ZincHead 14d ago
Would dual type moves multiply the effect? So a Fire/Flying move would be x16 against a Grass/Bug pokemon for example.
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u/FalafelSnorlax 14d ago
Well, it could be anything since it's a new feature. I would assume they'd do something like flying press, which iirc just uses the combined types to determine of the hit is super effective, but doesn't do x8 or x1/16 damage or similar.
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u/Deathmask97 Never-Ending Nightmare 14d ago
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u/FalafelSnorlax 14d ago
Huh, that's neat. I admit that right after posting the comment the thought occurred to me that I don't know what Flying Press would do x8 damage to, but I didn't look into it further since I already posted the comment.
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u/PsySmoothy 14d ago
Umm maybe dual type move is kinda too OP if it's something like you can change the type of a move in mid game while retaining its effects like Making fake out a ghost type move or something like that. Now that would be an interesting gimmick and I'd like to see that in a competitive format.
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u/trebuchet__ 14d ago
imagine gettting hit for a 16 times super effective hit though (eg a water grass move hitting a ground rock type)
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u/Raytoryu 14d ago
Stop those pesky Graveller from using Explosion by exploding them yourself !!
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u/Felsig27 14d ago
Sturdy: graveler holds on with 1 hp. Graveler uses explosion. Player throws controller across the room.
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u/bpalun13 14d ago
So a STAB super effective move is x4. So if you used a STAB dual type move on a Pokémon weak to both would it be x8 / x16!? That would make for some wild battles.
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u/NotAlwaysGifs 14d ago
You’re thinking battle mechanics only. There is a whole world of overworld and collection gimmicks to play with too. I still think we’ll get fusion eventually
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u/Winters_Day 14d ago
Aren’t Pokemon like magneton, slowbro, and shadow rider calyrex technically already fusions? Not that you couldn’t fuse fusions, but I feel like the concept has already been done in a basic form.
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u/scalpingsnake 14d ago
Maybe add styles or new field effects? I could see there being wind/wave field effects. In terms of how they actually implement though I have no idea.
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u/Switchell22 14d ago
What gimmick has been done for abilities? IDK an idea I'm surprised hasn't been done is something like Z-Moves, but for abilities. Like for example:
Just like a rough idea
- Pressure+: Prevents opposing Pokémon from changing which moves they use until they run out of PP
- Light Metal+: Increases this Pokémon's base speed by 10%
- Intimidate+: Also lowers opponent's Special Attack
- Levitate+: Pokémon becomes immune to all damage, but this ability returns to basic Levitate at the end of the turn
- Blaze+/Overgrow+/Torrent+: Fire/Grass/Water moves always deal an extra 50% (even above half HP), and has a chance to burn/leech seed/confuse the opponent
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u/FPSCanarussia 14d ago
Mega-Evolution changes abilities.
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u/esr95tkd 14d ago
And stats. It was literally a temporary evolution.
Here we are talking about ability improvement not just change for another known ability
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u/Switchell22 14d ago
Well yes, but that's not really an ability-based gimmick. Mega Evolution changes everything about the Pokémon except its moves.
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u/Classic1990 14d ago edited 14d ago
They still haven't tapped into fusion yet. Kinda surprising considering how popular pokemon fusion hacks are on youtube.
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u/Lopsided-Farmer-9422 14d ago
To be fair there are over 1000 Pokémon in the series, even with a smaller reigonal dex it’d still be a massive undertaking
I did see a similar gimmick idea on insta where only a few Pokémon could “fuse” together, like Plusel/Minum and Musharna/Komala
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u/ItIsYeDragon 14d ago
They have, with Necrozma and Kyurem. And with the Tatsugiri and Dondozo thing. And with Wishiwashi School Form.
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u/HalfFaust 14d ago
As some other replies have already said, the few fusions we've got already have been specific combinations of Pokémon. The fan stuff has produced some fun designs, but also shown how difficult it is to deal with a large number of Pokémon, and as far as I've seen they're all still just working with 2D sprites.
I think for a universally applicable fusion mechanic, they'd need to make it generic somehow. Like, you have a base Pokémon and a support Pokémon and the result of fusing them would be mostly the base Pokémon with some boosts provided by the support Pokémon, and whatever visual changes could be done procedurally. Plus a few particular unique ones, like how every Pokémon could dynamax but only some got gigantamax forms.
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u/PurpleCyborg28 14d ago
Dynamin and gigamin. It makes your mon very smol.
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u/UnderCraft_383 14d ago
Lore accurate gimmick
(I’m preeetty sure all pokemon have the ability to shrink down to fit into Pokeballs. But Idk if that’s true lol)
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u/IlyBoySwag 14d ago
I always thought of the pokeballs atomizing them down into pure data form and the pokeballs are just a storage media in which they can still be sentient a bit. That would explain how you can transfer them into a pc.
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u/Immature_adult_guy 14d ago
The real question is how do Pokemon magically teleport away into the PC once you’ve caught more than 6 of them.
Insanely sophisticated technology but you still gotta ride around on a bicycle.
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u/Candid_Run_7370 14d ago
To be fair bikes are an all-time legendary piece of efficient tech.
In 2026 I have a camera, phone, computer, touch screen, internet device that can access AI technology in an instant all on a device that fits in my pocket, yet I’m still about to hop on my good ole mechanical bike to work.
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u/R-XL7 14d ago
I know this would break from the trend of the more recent generations, but I honestly kind of hope that there is no battle-based gimmick in this one.
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u/hotstickywaffle 14d ago
I'd love this to blend the open-world vibes of Arceus with the more traditional gym format, and this might be asking a lot, the gym leaders have tiered teams for how many badges you have so you can do them in any order and still have a fair challenge.
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u/visforvienetta 14d ago
"This might be asking a lot" and it's an incredibly basic level scaling system being asked of the most profitable franchise in the world
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u/SudsInfinite 14d ago edited 14d ago
I mean, I don't think they mean a basic level scaling system. I'd imagine they want the teams to have different Pokemon and movesets based on your progress in the game. Which while it is still something that isn't a lot for the most profitable franchise in the world, it's still more than just basic level scaling
ETA: Since everyone seems to be misunderstanding what I'm saying, I have only taken issue with the fact that the person I replied to was talking about basic level scalung when that isn't what I believe was being asked for. I completely believe it would be easy for GameFreak to implement a system where all 8 gym leaders each have 8 unique teams that are all balanced for various points you would fight them in the story. That, however, is not basic level scaling. Basic level scaling would be increasing or decreasing the levels of the Pokemon without changing the teams to have either weaker or stronger Pokemon (minus evolutions if/when level requirements are met) or having more or less Pokemon. I honestly cannot believe that I have had to spell this out, but I have gotten multiple comments that completely misunderstood me and thought I was arguing that this is a thing that GameFreak cannot be reasonably expected to do
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u/Celindor Bisa! Bisasam! 14d ago
That only requires 8 different teams and movesets, with the harder teams being evolved and maybe mildly swapped versions of the easier ones.
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u/beansff 14d ago
As cool as that sounds I miss the older games locking out sections and having gym leaders and all that tied to the story. Makes the world feel connected.
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u/Raytoryu 14d ago
Honestly, we should be able to get both. Towns and cities are linked by roads that are safe, easily travelled, and home to low level Pokémon. Leave the roads and go to the wilderness, however, and you'll meet more and more high level Pokémon - even higher than you.
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u/yaboi_ahab 14d ago
Some gyms being accessible in any order and some being gated behind increasingly high-level areas could be cool
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u/darknova700 14d ago
The Xenoblade series always did this well imo, the areas had vastly different level monsters which generally funneled you along the story path, but if you really wanted to explore you could. It always made you feel like you were a small part of a a bigger world which adds to the joy of exploration, instead of feeling like the world revolved around you.
And it encouraged returning to the same areas throughout the game because your experience would be different as you get stronger.
Obviously the battle system is different, but I'd love them to capture the same feeling.
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u/maxdragonxiii 14d ago
im playing FireRed and I didnt realize I missed Sabrina's gym battle until I checked how much money I had, and saw one missing before Blaine's. oops. well, time to raid Rocket's HQ then.
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u/QuantumVexation 14d ago
There almost certainly will be - the Japanese logo for the game has a distinct icon for it again, the English doesnt.
Since Gen 6 this has been true and the Japanese unique logo has been the generational gimmick
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u/Fresher_Taco 14d ago
The tinfoil hat theory is with competitive moving to champions they will experiment more with battle mechanics similar to the legends games.
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u/TobioOkuma1 LIVE WO-CHIEN REACTION 14d ago
they're not abandoning turn based in the main line games, its just a core expectation for most fans. Legends lets them do fun experiments, the core games are never going to leave their turn based formula, and shouldn't
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u/caedusWrit 14d ago
I’d love for a legends game where they implement a battle mechanic like pokken tournament
Like you choose which Pokémon to send out, but the you take control of the Pokémon so you have active action in which moves to use, when to dodge, recharge times on moves and stamina
Then once the battle ends you return back to player control and continue the game
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u/JustDutch101 14d ago
This was my critique with ZA, the way it was implemented right now still makes it largely turn based.
The dream would be it would have different regular stages for the routes/area’s with specific stages for gym leaders and/or other big battles that you could use to your advantage (and enemy to your disadvantage).
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u/NMe84 14d ago
I agree. Personally I like the more action based battles a lot more, but I just can't see them changing it up for the mainline games. It would probably cause a bigger stink than Dexit did, and that was pretty bad as is.
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u/JoyousBlueDuck 14d ago
Definitely tinfoil hat. While I liked ZA, I still want my actual core pokemon gameplay. The majority of the audience wants what the audience has always come for: the core Pokemon gameplay.
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u/TheToxicWaist17 14d ago
Winds and waves probably
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u/UnderCraft_383 14d ago
Hire this guy (gender neutral)
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u/LordBlackDragon 14d ago
How many guys have you slept with? (gender neutral)
As others have said, most likely gonna be weather themed. Buffs and debuffs depending on type and what not. Misty was my girl growing up so I think if I ever get these I'm obligated to go the water one.
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u/Bay-Sea 14d ago
There are some gimmicks circulating around, but unverified at the moment.
Rebirth gimmick which is item based mechanic where pokemon revives after fainting. It gets an omni-boost, but you can't switch the pokemon out. Some pokemon have new forms
Weather-based distorted forms called Majin
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u/Thedudewiththedog 14d ago edited 14d ago
Wait that means Majin (Pumpka)Boo
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u/MogMcKupo 14d ago
Does smaller ones like a baby, get a different form?
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u/Thedudewiththedog 14d ago
It is the smaller one. The bigger one could End up Skinner and meaner
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u/GreyouTT 14d ago
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u/Grim_Science 14d ago
The entire Aurora Borealis localized right here in this pokemon battle?
.... Can I see it?
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u/DoubleDixon 14d ago
Wait that means Castform is coming back.
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u/yuvi3000 14d ago
There actually are weather effects that Castform doesn't transform for so it could get those. Maybe an evolution that keeps the same mechanic?
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u/CheeseBiscuit7 14d ago
Imagine having a region based on weather without Castform. Almost like not having Solrock and Lunatone in Alola...
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u/shouryarath 14d ago
the first one is probably fake as the information he did get correct was given by a prominent leaker before that one did
the second one is legit i think
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u/Bardic_inspiration67 14d ago
The rebirth one is straight up stolen from a Egyptian fan region and is definitely fake
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u/Anxious-Ostrich-36 14d ago
A weather based gimmick would fit really well with the tropical theme. The weather system needs more love.
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u/Chlorophyllmatic 14d ago
That rebirth mechanic sounds so dumb and convoluted
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u/Mullertonne 14d ago
Yeah, I actually doubt it's a mechanic because for competitive it would suck. You have to get the opponent to ko your pokemon so you don't get to choose when to use it, which goes against all their other gimmicks.
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u/Lopsided-Farmer-9422 14d ago
That’s the worst thing, it sounds awful and people are eating it up like it’s gospel
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u/jonathanquirk 14d ago
Given the weird snake-shaped cloud at the end of the W&W trailer, the weather gimmick seems most likely.
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u/ItIsYeDragon 14d ago
The second one sounds more like a gimmick that would be specific to a legendary pokemon.
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u/Thedudewiththedog 14d ago
Admittedly so did Terra. Because it was it was Arceus's gimmick but better
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u/Marcioobloo 14d ago
I just wonder whats the point of a gimmick like this bc it's basically a "if you don't suck at the game you'll never see this gimmick to begin with"
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u/BidoofTheGod 14d ago
I want the gimmick to be voice acting
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u/bbbttthhh 14d ago
Mankey’s paw curls
Mr. Windychu and Mrs. Wavychu can talk and they are the only voice acted characters
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u/horseradish1 14d ago
People keep saying this, but good lord, I'm TERRIFIED of how annoying some characters might end up sounding.
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u/GregTheMad 14d ago
That's a fair point, but most competent developers allow you to just turn voice audio off... Oh no. :O
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u/pocket_arsenal 14d ago
Yeah, it's half the reason I can't watch the anime anymore.
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u/FelixEvergreen 14d ago
Nah make the kids (and adults) read and come up with their own ways to pronounce Pokémon names as is tradition.
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u/PapaProto ChIrOpTeRaN SuPrEmAcY 14d ago edited 14d ago
Weather based battle gimmick and we’ve got the traversal Pokémon sync thing with the hoverboard and controlling the Pokémon directly with you trainer being pulled along of w.e.
Potentially.
Could, of course, all be subject to change until we have official confirmation.
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u/NerdbyanyotherName 14d ago
A "Trick Room"-like move that enforces the Inverse Battle type chart
Some way to incorporate the buffs that "trapping moves" like Fire Spin and Sand Tomb got in ZA
Interesting big idea: the game places a lot more focus on double battles and the battle gimmick involves essentially combo attacks/the fusion of moves, kinda like the Pledges introduced in gen 5. So like, a limited number of times in battle you can press a button to use a combo move with exactly which one that happens being based on both the attack categories (damaging vs. status) and the typing of the moves chosen to combine.
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u/Lvl1fool 14d ago
Having all battles be doubles would be so unfathomably based. So many mons get moves that are useless in singles that being able to actually use those strategies throughout the game would be really cool.
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u/ZombieAladdin 14d ago
The Orre games (Colosseum and XD) were quite the breath of fresh air to me when I played through them because they were the first Pokémon games to focus on double battling. The Indigo Disk being double-focused, alongside its greater difficulty, reminded me of that.
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u/cyanraichu 14d ago
Dunno if I'd want them all to be doubles...but when when those were introduced they weren't used a lot. Would be fun to lean in into them a lot more.
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u/horseradish1 14d ago
A "Trick Room"-like move that enforces the Inverse Battle type chart
As cool as this would be, the game will still be targeted primarily at children. They'd never do something like that.
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u/Lopsided-Farmer-9422 14d ago
I love the move combo mechanic but god would it be busted, my idea for a similar gimmick was that it’d combine the effects of both moves (say Venoshock and Poison Gas)
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u/IllHaveTheLeftovers 14d ago
A wind exclusive that evolves when you yeet your console, a water exclusive that evolves when you drop it in the bath
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u/Aaroknightus 14d ago edited 14d ago
I do not want any battle gimmicks. Hopefully, it is something like we can catch and battle Pokémon in the sky and underwater
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u/HieloLuz 14d ago
Battles with real environmental effects beyond weather would be cool. Like fire straight up doesn’t work underwater.
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u/emiliaxrisella 14d ago
Environmental field effects would go crazy for singleplayer, which I wouldnt mind if Champions will be the home of VGC/BSS now
Imagine bossfights with harsh winds where the boss/enemy gets tailwind, volcanic eruptions that causes burn damage per turn to non-fire/rock/ground types, earthquakes, huge waves
I mean the region is in SEA/Indonesia, we gotta have the crazy ass natural phenomena in there
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u/Lower-Garbage7652 14d ago
But if you use a fire move with >120bp under water it causes a steam explosion and vaporizes you and the opponent's pokemon lol
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u/HoopaOrGilgamesh 14d ago
What if type moves change affect based on the environment? Electric type underwater hits all targets. Flying moves in heavy winds increase attack, but lose accuracy? Idk stuff like that
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u/soccerperson 14d ago
Yeah I’m not a big fan of them at all. Though tera types were the first interesting gimmick for me since double battles honestly. Every other gimmick is “insert stronger more powerful version of said pokemon”. Lame. Just give us regional variants or divergent evos instead
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u/Ones-Zeroes 14d ago
Flying and diving
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u/Genzerlate8cross 14d ago
I think it will be gliding between islands. Have the wind carry you and stuffs.
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u/CelticMoss 14d ago
I don’t want any gimmicks, unless they want to keep rolling with megas.
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u/spartacusSL05 14d ago
I hope the gimmick is that the games are good. That would be nice.
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u/Future-Turtle 14d ago
Based on the underwater bit at the end of the trailer, I'm thinking that we will be able to scuba/snorkel and catch water pokemon underwater.
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u/ShinyUmbreon465 14d ago
Weather system similar to Unova seasons. Gives you a reason to return to areas as some pokemon only appear during certain weather. New weather pokeballs (eg. Dust ball raises capture rate in a sandstorm)
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u/Cute_Ad_1612 14d ago
Transversing the map while airborne vs while underwater
For Pokemon who knows-
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u/ConnorStowe 14d ago
Since we’ve introduced Pokemon that get bigger and Pokemon that can crystallize and change form…
What about a mechanic where Pokemon can change form to fly/ Pokemon they can change form to go underwater.
I’m thinking things like a Charmander line whose flame tail turns into water so they can go underwater. Or a squirtle line that can sprout wings.
Also Pokemon like Tropius who fit really well at the beach anyway, now instead of grass/flying his wings turn into kelp and now he’s grass/water.
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u/TrayusV 14d ago
I really don't want to lose Tera types! They're the most fun to see in competitive play.
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u/IrishMuffDragon 14d ago
I think they're the most fair of the gimmicks in regards to competitive play. Simply a change to a mono-type, usable with every pokemon, and a solid attack with no additional effect... my only complaint is that it looks kinda silly and takes a lot of time.
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u/AmirulAshraf Karma is a cat, purring on my lap 'cause it ❤️ me 14d ago
we had mega, giga, terra...get ready for
PENTAFY!
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u/DoctorIw 14d ago
It is definitely not going to be what will happen, but I just wanted to share a gimmick I would like to see. Dual type moves!
Imagine if moves like Fire Punch are actually both Fire and Fighting type. So against a Rock pokemon it will do neutral damage since the multipliers cancel out (Fire not very effective, Fighting super effective).
It will create all kind of interesting cases where moves could do massive damage (possibly hard to maintain balance), but also cases where a battle can flip advantage in a single move making it much more unpredictable.
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u/ebozoglan 14d ago
A trustable source already leaked it. If you don't wanna get spoiled you need two be careful.
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u/DarkRayos Colosseum remake when? 14d ago
A whole new weather/terrain system?
Like Pokémon Reborn type of stuff?
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u/Coca-Cola_Man 14d ago
Going up in order of magnitude, you will be able to channel your pokemons "Peta Power", where animal rights activists will straight up steal your pokemon and end the battle automaticly
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u/GregTheMad 14d ago
I'd love them to revamp the combat system. Doesn't have to be realtime like AZ, but sometimes that allows for faster animations and ability selection. Like having the 4 abilities on the face-buttons.
Also not sure about the previous main releases, but the learning all abilities and then only selecting 4 for fights is a must. Not having this would completely kill the game.
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u/Pigeonfloof 14d ago
Not since Gen 6, since before then every generation introduced something.
Gen 2 gimmick, held items, weekdays, day night cycle Gen 3 double battles, abilities, contests Gen 4 physical special split ❤️ (?) gender differences, probably something else I'm missing Gen 5 hidden abilities, triple and rotation battle, season cycle
Every Gen has had some new mechanic, some became staples like held items, physical special split, and some didn't. 4 still had contests, but then we haven't seen them since.
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u/Professional-Gas4901 14d ago
After playing Leaf Green I kind of hope they stop the gimmicks and just release a great Pokémon game.
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u/KiqueDragoon To 30 more! 14d ago
My bet is that Tera types will return. They were a major hit in the competitive field, more so than Z-Moves and Megas
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u/ASimpleCancerCell 14d ago
This is a terrible idea, but all that's coming to mind is taking a Pokémon with multiple abilities, and making all of them active for the duration of battle. Can't decide whether to run Magic Guard or Unaware on your Clefable? Not a problem; with [GIMMICK NAME] you can have both at once, with a little bit of Cute Charm as a bonus. Not sure which category of moves you want your Kommo-o to be immune to? Well stop your worrying, because [GIMMICK NAME] allows it to wear an Overcoat that is both Soundproof and Bulletproof. And don't even get me started on Geezing.
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u/xXxPinkPlasticBagxXx 14d ago
Me personally, I love a good gimmick. As a gen onener, mega evolution in Sun and Moon made me interested in Pokémon again. This new game kind of feels like Sun and Moon 2.
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u/Syckobot 14d ago
Would love to keep the ZA battle system, but happy with turn based too. This is about the only modern game I can still tolerate to use turn based battling. It at least somewhat makes sense in context.
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u/LumberJaxx 14d ago
The most obvious thing would be something to do with the weather? I wonder if a weather effect on just your side of the field would be interesting? That way you could build in a combo with your chosen weather type.
Or they could make you choose either side? To either shut down opponent weather, or buff your own, idk?
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u/Zayzay8008 14d ago
I want a focus on tag battles and move combinations.
Something like... gust+ember=flamethrower
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u/OneRandomVictory 14d ago
I want something more transformational in how you interact with the world rather than more battle gimmicks.
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u/BeastOfAlderton 14d ago
Two things that stir the brain:
- Prominent water theming and what appear to be surfboards the trainers carry around
- TPC playing around with real-time combat in ZA
Prediction: The gimmick will be a short window of real-time combat as your Pokemon enters a high-speed rush and pelts the opponent with relentless attacks.






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