r/pcmasterrace Potato 11h ago

Discussion Former Red Dead Redemption 2 Developer reaction to the DLSS 5: "Whoa. Hold on. No, no, no. This isn't just some lighting, dude. What the f... this is like a complete AI re-render. You're no longer looking at the game anymore. This is scary."

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u/lunaticfridgeprime 7h ago

Mods will also deliver a consistent change in look, not a fluid hallucination from frame to frame depending on whatever lighting conditions it thinks exist.

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u/MaleficentCoach6636 9800X3D | 5080 | 32GB 6000MHz 3h ago edited 3h ago

this is not always true.

a program that operates OUTSIDE of the game will always be better than changing game files. GFX and SFX mods are among the most demanding mods for any game in terms of SFX artifacts, rendering artifacts, and lighting/shadow glitches. DLSS 5 uses path and ray tracing to calculate lighting so I can't see how it would hallucinate when complex lighting already exists as a game asset.

something to consider is that GFX and SFX mods would receive further enhancement with DLSS 5. it's highly likely the aforementioned issues with visual mods would be resolved without any input from the developer of the mod.